多媒体计算通信和应用的ACM事务是ACM多媒体特别兴趣小组(SIGMM)的旗舰出版物。它正在征集有关多媒体各个方面的书面意见。单媒体论文(如音频、视频、动画)及其处理也受欢迎。Tomm是一个同行评审的存档期刊,有印刷版和数字版两种形式。这本杂志每季度出版一次,每期大约有7篇23页的文章。除此之外,所有的专题都是在线出版的,只是为了保证及时出版。交易主要由研究论文组成。这是一本档案杂志,它的目的是让这些论文随着时间的推移具有持久的重要性和价值。一般来说,主要关注特定多媒体产品或行业现状的论文将不包括在内。该杂志涵盖了多媒体计算、通信和应用的三个一般子领域的出版物,每个子领域由不同的研究领域组成。请注意,这不是一个排他列表:这些领域(计算、通信、应用)中的其他主题也可以接受。多媒体计算(系统支持研究)多媒体数据抽象媒体编码、自适应和处理多模态以人为中心的计算媒体内容安全和权限管理移动多媒体多媒体体验质量多媒体通信(计算机网络支持研究)实时协议资源自适应系统组播和组通信无线多媒体多媒体流(通过P2P等)基于云的多媒体多媒体应用(工具与应用研究)分布式协作,包括视频会议沉浸式环境、远程呈现和3D世界内容创作、搜索、检索和推荐系统多媒体教学多媒体内容分析多模情感计算新的综合媒体(虚拟现实、触觉、全息摄影、艾斯梅尔、伊塔斯特等)社会化媒体评估经验质量的指标和方法多模情感计算
The ACM Transactions on Multimedia Computing Communications and Applications is the flagship publication of the ACM Special Interest Group in Multimedia (SIGMM). It is soliciting paper submissions on all aspects of multimedia. Papers on single media (for instance, audio, video, animation) and their processing are also welcome.TOMM is a peer-reviewed, archival journal, available in both print form and digital form. The Journal is published quarterly; with roughly 7 23-page articles in each issue. In addition, all Special Issues are published online-only to ensure a timely publication. The transactions consists primarily of research papers. This is an archival journal and it is intended that the papers will have lasting importance and value over time. In general, papers whose primary focus is on particular multimedia products or the current state of the industry will not be included.The journal covers publications in the three general subfields of multimedia computing, communications, and applications, each consisting of various areas of research. Note that this is not an exclusive list: other topics in these fields (computing, communications, applications) are also accepted.Multimedia computing (research on systems support)Multimedia data abstractionsMedia coding, adaption and processingMultimodal human-centered computingMedia content security and rights managementMobile multimediaMultimedia Quality of ExperienceMultimedia communications (research on computer networks support)Real-time protocolsResource-adaptive systemsMulticast and group communicationWireless multimediaMultimedia streaming (via P2P etc.)Cloud-based multimediaMultimedia applications (research on tools and applications)Distributed collaboration, including video conferencingImmersive environments, telepresence and 3D worldsConten authoring, search, retrieval and recommender systemsMultimedia-based teaching and learningMultimedia content analysisMultimodal affective computingNew integrated media (virtual reality, haptics, holography, eSmell, eTaste etc.)Social mediaMetrics and methods to evaluate Quality of Experiencemultimodal affective computing